1/17/14

Dev notes - LD, instances, items

Instances:
grass

cute things to avoid: flowers, cats, smileys, rainbows, butterflies, words?... = static
change GONE to LOST?

platforms

hurting things: pikes, knifes, bottles of poison, bad mushrooms = 1st is obvious, others can be hidden, static

Space: has to be designed regarding the size of the PC = unavailable zones if not at the right size


HUD: Monster's happiness gauge bar? / happiness points?


UPDATE:
2 kind of words: nice words and bad words.

nice words:

small words, but you're too big to avoid them:
flower
butterfly
cutest kitty

bigger words, which cannot be easily skipped/but are easy to lose:
friend
laugh
warmth

small words again, fragile but numerous:
hug
will
freedom: the last word. the most difficult to avoid hurting it (very small and appears several times)


bad words: 

anger: you bump on it (like bumping your head on a wall)
ache: moving - strikes you only once - hard to reach (because you tend to avoid pain: tension between wanting it and avoiding it)
but you have to face it to go further (over a bigger rock)
OR it does not appear first. First there's a single word, moving : "Alone", you hit it as angry, but it then slowly change to "Ache"
You get smaller, but as you are smaller, you are lighter
= you can jump into a cloud a reach the top of the rock

loss: delayed effect? (you pass through it several time before it strikes you)

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